Step One: Research
Of course, we will start this unit like all others with...RESEARCH. You already know that during this unit you will primarily play some of the roles of a graphic programmer, but there are more roles behind the gaming industry.
Your first project is to create a Chat About It while researching game programming. Check out the Mrs. D's File Cabinet for your project guidelines.
Get started researching! As you do, make sure and add to our Game Programming wiki on Tiderwiki. As you find good websites, add them to your Diigo; you will need some good ones for your Chat About It:) Dont limit yourself to our class library collection! You also have access to the MHS library, parish library, and even online libraries such as IPL.
Jumpstart Research Topics | Randy Pausch Video Creator of Alice Software Project |
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Step Two: Organize
Ok this is probably your least favorite section of every unit. Yet every unit requires some form of organization. I have some good news, the "true" organization involved in Game Programming has already been completed for you. I would like you to know about the organizational structure, documentation and code architecture, involved. Once you are in the Alice program you will be able to see some of this organization. You will need your storyboard for the planning stage, because this is where you will organize your plan using the software.
- What is the design document?
- How does data structure affect the organization of software?
Step Three: Sneak Peak
Before you can plan your programming, you need to get a taste of the Alice software.
1) Download Alice
2) Drag and Drop Alice in your Applications
3) Open and Play:)
Don't worry, you aren't going to "mess up" the program. You are learning through "trial and error." There are built in tutorials you will find when you open the software. Remember my first rabbit on Alice was going to move his arm about a meter and instead it detached from his body about a meter. It reattached without any need for surgery! From which I learned detail, detail, detail. I was moving too quick, not using a tutorial, and forgetting detail. HAVE FUN!
Step Four: Plan
Ok, take out your storyboard and plan what your character(s) will do. Don't leave out scene(s). Remember to think about the detail involved in making these actions. Do you want to include other student's characters?
Step Five: Create
Get busy creating. As you learn new tricks, make sure and post about it in the discussion board.
Step Six: Share
Game Programming Forum
[forum:2492]
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